![]() ![]() You may create new ones or modify old ones. Unless you have a better idea to tell Inkscape how to correctly handle non-Unicode fonts. FontForge allows you to edit outline and bitmap fonts. This way is not nice but it seems to work. So with this program I am stuck to "font_win.ttf" and have to replace it later in the SVG with "font_uni.ttf". ![]() Unfortunately, the program creating the EPS or PDF which I am importing into Inkscape cannot handle Unicode. However, if I replace in the "source code" of the SVG "font_win.ttf" with another font (let's call it "font_uni.ttf") which contains the same symbols in the same order but is Unicode, I get the correct symbols displayed in Inkscape. As I understand because it's still not Unicode. When I duplicated the font and forced the duplicate to be encoded with "Windows Latin 1" (let's call this one "font_win.ttf"), I still get wrong characters in Inkscape. With FontForge I learned that this font is obviously encoded in "Macintosh Latin". Thank you the Windows character map indicates that the font (let's call it "font.ttf") is not Unicode.
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